![]() ![]() On your turn, you can take a bonus action to verbally command what each of those creatures will do on its next turn. When you reach 14th level, the extra damage increases to 2d8.Īt 17th level, you can issue commands to the humanoids that are under the effect of your Mass Charm feature. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 psychic damage to the target. Also, you gain advantage on saving throws against being charmed.Īt 8th level, you gain the ability to infuse your weapon strikes with divine energy. A charmed creature regards you and your companions as friendly acquaintances.īeginning at 6th level, your charm person domain spell now effects all living creatures. On a failed save, the target is charmed by you for 1 minute or until you or your companions do anything harmful to it. Each target must make a Wisdom saving throw. You then attempt to charm up to twelve humanoids of your choice that you can see within 30 feet of you. As an action, you present your holy symbol and invoke the name of your deity. Starting at 2nd level, you can use your Channel Divinity to charm nearby humanoids. You regain all expended uses when you finish a long rest. The creatures had one chance to resist the spell or be rendered friendly to the caster and anyone the caster declared a friend. This spell had a chance to charm all animals and plant creatures in a 30 ft (9.1 m) radius for one minute. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). Charm animals and plants was a divine spell or channel divinity given to clerics who chose the Nature domain. Set in the Standard Fantasy Setting of Rivellon, Divine Divinity follows a very similar gameplay style and graphical style to the popular Diablo, but mixes in Baldurs Gate -style dialog tree conversations with humorous, sometimes lampshade. An attacker that can’t be charmed is immune to this feature. Divine Divinity is a 2002 role-playing game for the PC, developed by Belgian developer Larian Studios. Divinity taught or believed to be in those idols, whether living brute. When you are attacked by a creature within 30 feet of you that you can see, you can use your reaction to impose disadvantage on the attack roll. Divine attribute or property, which they chiefly contemplated, seemed more. In addition, when you cast friends on a creature, it no longer becomes hostile when the spell effect ends.Īlso at 1st level, you can cause attackers to doubt their resolve to strike you. When you choose this domain at 1st level, you gain the friends cantrip if you don’t already know it. I’m not certain on the wording or the feature names yet, but I think it’s about 90% done. I used several of the PHB domains for inspiration, and the people over at /tg/ gave some great suggestions and flavor. You can help to improve this wiki by expanding it.I wanted to play a priestess of Sharess in our 5e game, so I worked on creating this Charm Domain for her. Kistandalius often sells various charms (medium and large).Mistakenly labeled to increase Dexterity. There are also non-linearities with charm values: less potent versions might be more expensive than more powerful versions. Depending on the specific charms inserted the stats of the item in question will be improved. ![]() ![]() They are magical orbs which can be inserted into equipment with a sufficiently high enough Enchant Weapon skill. ![]()
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